
- #MY MODERN WARFARE 2 STEAM ALREADY HAD LEVELS INSTALL#
- #MY MODERN WARFARE 2 STEAM ALREADY HAD LEVELS PC#
- #MY MODERN WARFARE 2 STEAM ALREADY HAD LEVELS SERIES#
It may be possible for a developer to drastically reduce its game’s size with compression, but noticeably longer load-times and the potential for worse performance will be the inevitable result. Compressing and decompressing any image will naturally result in some loss of fidelity, but more than that, it’s an added strain on a system’s hardware to constantly be decompressing and processing high quality textures. Traditional image compression formats (like the aforementioned JPEG) aren’t viable for games, and while the various viable compression methods do result in smaller file sizes, those smaller files WILL eventually need to be decompressed, which is where issues can arise. However, the process isn’t as simple as compressing every texture into its own neat little JPEG file and waltzing off with a diddy, space-efficient gaming masterpiece.
#MY MODERN WARFARE 2 STEAM ALREADY HAD LEVELS INSTALL#
Textures can be-and often are-compressed to help reduce their size within a game’s install package. 4K textures can take up dozens upon dozens of gigabytes in AAA games and fancy post-processing effects like ambient occlusion and texture filtering certainly don’t help shrink this number. Not only are titles with many unique levels, maps and locations (à la Modern Warfare) packed with a staggering number of unique textures, but advances in computing power allow them to become increasingly detailed too. Textures are one of the main culprits behind the enormous file sizes of modern games. It’s largely down to two factors: textures and audio.
#MY MODERN WARFARE 2 STEAM ALREADY HAD LEVELS PC#
What’s going on here? Could this whole Modern Warfare debacle be an anti-competitive scheme from the brains at Activision to dominate our PC and consoles’ storage drives? No. What exactly has caused the size of AAA games like Modern Warfare to creep up so quickly? They’re complicated, sure, but it doesn’t feel like Red Dead Redemption 2 (101GB), for instance, is 14-ish times more complex than the original Red Dead Redemption (7.4GB). The issue only gets more concerning when you remember that the next console generation-only a matter of months away-will almost undoubtedly bring on even larger file sizes without much more storage capacity. It’s not just Call of Duty packing on the digital pounds either: Destiny 2, Red Dead Redemption 2 and Gears 4 all easily cross the 100GB milestone with predecessors that go nowhere near that figure.
#MY MODERN WARFARE 2 STEAM ALREADY HAD LEVELS SERIES#
Granted, this shouldn’t be taken as an all-encompassing representation of the industry as a whole, but it’s hard to ignore the significance of an almost doubled file size for a series in just two short years. Before that came Call of Duty: WWII at just shy of 95GB (again, after DLC). To illustrate, Black Ops 4, the previous series entry, demanded 125GB after all DLC was present and accounted for. As it's grown, Modern Warfare’s almost unbelievable size has become a joke among the game’s community, spawning various memes and jokes of despair as its members have watched it balloon from a modest 62GB to the mammoth 180GB that it is now. Thanks to DLC, regular updates and its insanely popular Warzone mode, Infinity Ward’s Modern Warfare (2019) has become the worst ever offender of this worrying ‘file size bloat’, clocking in at over 180GB (almost half of the 400GB available for user storage on the baseline consoles). While we grow to exceed the limits of our waistbands, our games grow alongside us, threatening to exceed the limits of all but the biggest hard drives. We’re not the only ones in the midst of an obesity crisis: our games are too.
